This is not exactly my greatest achievement, but I did find it curious enough to include it here.
The Final Girl (2015) is the prototype of a Clock Tower type game that I had in mind for a while. We tried to make it between three people with GameMaker Studio, and although it’s a very incomplete game, it seemed like a lot of fun even at such an early stage of development. Too bad we didn’t finish it!
At least we got to record some gameplay:
The game was intended to be about a teenage girl who has to survive for three minutes until the police arrive to save her from a Jason Voorhees-like serial killer. Obviously I was inspired by slasher films and the concept of “the final girl”, which I read about in research for a book I published shortly after about horror video games.
I composed the soundtrack with an online editor called Bosca Ceoil. I think I heard of it because Magnus “Souleye” Pålsson used it to compose the soundtrack for VVVVVV, one of my favourite games at the time.
I was even inspired to develop a full game design document:
What do you think? Should I return to it?