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Teaching to Be: A Path to Wellbeing

Teaching to Be: A Path to Wellbeing (2021-2022) is part of a European project funded by Erasmus+. It’s an educational video game for training in professional wellbeing issues in the field of teaching. The project is made up of partners from eight European countries, including universities, educational institutions, and public organisations. The aim was to …

Heart’s Medicine: New Blood

Heart’s Medicine: New Blood (2019) is an episodic interactive novel for Android. It is a spin-off of the time management series Heart’s Medicine, starring Allison Heart. For this new iteration, the idea was to change the genre of time management to visual novel, and the usual main character to a young aspiring doctor working under …

Dissident: Survival Runner

Dissident: Survival Runner (2016-2017) is a project I was part of for a year as a game, narrative, and level designer. It is one of those ambitious projects from which you learn more from its (many) mistakes than its successes. It is an endless runner (although we tried to popularise the term “survival runner”, due …

Decadence: Home, Sweet Home

This is a good example of a first project of a young and enthusiastic team that ends up being devoured by its own ambition. I joined the Revolution System Games team for a year (2012-2013) as a narrative designer and scriptwriter on what would be their first and last video game. A team of about …